Sonic character symbols2/22/2024 ![]() Spin Dash allows Sonic to jump around the stage while charging or holding the charge of the move and can be released in the air, and the hop at the start of the move allows Sonic to "spin shot" on ground as well as in the air, with it being the side special making it more ideal for aiming the spin shot to recover. Despite appearing very similar aesthetically and mechanically, they both have different strengths and uses for various different situations. Spin Dash and Spin Charge allow him to travel across stages at varying speeds, inflict damage on contact, and follow up into an aerial attack or uncharged Homing Attack. To round out his attributes, Sonic is also capable of wall jumping. When combined with his above-average falling speed and jump heights, these attributes allow Sonic to move across the stage at a blisteringly quick pace, even in spite of his average gravity and low air acceleration. He unsurprisingly possesses the fastest dashing speed in the game by default (which is surpassed only by Hero while using Acceleratle), the 7th fastest walking speed, the 12th fastest air speed (which tied with Mario, Donkey Kong, Little Mac, and Inkling), and the highest traction in the game (surpassed only by Winged Form Sephiroth). Sonic is a lightweight who, staying true to his home series, has outstanding mobility. Sonic must then be defeated on Green Hill Zone (the Ω form is used in World of Light).
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